/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYACTION_PLAYERPROFILES_PLAYERPROFILEIMPLRSFHELPER_H #define CRYINCLUDE_CRYACTION_PLAYERPROFILES_PLAYERPROFILEIMPLRSFHELPER_H #pragma once #include "PlayerProfileImplFS.h" class CRichSaveGameHelper { public: CRichSaveGameHelper(ICommonProfileImpl* pImpl) : m_pImpl(pImpl) {} bool GetSaveGames(CPlayerProfileManager::SUserEntry* pEntry, CPlayerProfileManager::TSaveGameInfoVec& outVec, const char* profileName); ISaveGame* CreateSaveGame(CPlayerProfileManager::SUserEntry* pEntry); ILoadGame* CreateLoadGame(CPlayerProfileManager::SUserEntry* pEntry); bool DeleteSaveGame(CPlayerProfileManager::SUserEntry* pEntry, const char* name); bool GetSaveGameThumbnail(CPlayerProfileManager::SUserEntry* pEntry, const char* saveGameName, CPlayerProfileManager::SThumbnail& thumbnail); bool MoveSaveGames(CPlayerProfileManager::SUserEntry* pEntry, const char* oldProfileName, const char* newProfileName); protected: bool FetchMetaData(XmlNodeRef& root, CPlayerProfileManager::SSaveGameMetaData& metaData); ICommonProfileImpl* m_pImpl; }; #endif // CRYINCLUDE_CRYACTION_PLAYERPROFILES_PLAYERPROFILEIMPLRSFHELPER_H