/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef RUNTIME_AREAS_H #define RUNTIME_AREAS_H class CRuntimeAreaManager : public ISystemEventListener { public: CRuntimeAreaManager(); virtual ~CRuntimeAreaManager(); void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override; private: typedef std::vector< EntityId > TEntityArray; struct SXMLTags { static char const* const sMergedMeshSurfaceTypesRoot; static char const* const sMergedMeshSurfaceTag; static char const* const sAudioTag; static char const* const sNameAttribute; static char const* const sATLTriggerAttribute; static char const* const sATLRtpcAttribute; }; void FillAudioControls(); void DestroyAreas(); void CreateAreas(); TEntityArray m_areas; TEntityArray m_areaObjects; }; #endif