/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "CryLegacy_precompiled.h" #include "XMLCPB_BufferReader.h" #include "XMLCPB_Reader.h" using namespace XMLCPB; ////////////////////////////////////////////////////////////////////////// void SBufferReader::ReadFromMemory(CReader& Reader, const uint8* pData, uint32 dataSize, uint32 readSize, uint32& outReadLoc) { assert(m_bufferSize == 0); assert (!m_pBuffer); m_pBuffer = (uint8*)m_pHeap->Malloc(readSize, ""); m_bufferSize = readSize; Reader.ReadDataFromMemory(pData, dataSize, const_cast(GetPointer(0)), readSize, outReadLoc); }