/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Sizer implementation that used by game statistics #ifndef CRYINCLUDE_CRYACTION_STATISTICS_STATSSIZER_H #define CRYINCLUDE_CRYACTION_STATISTICS_STATSSIZER_H #pragma once class CStatsSizer : public ICrySizer { public: CStatsSizer(); virtual void Release(); virtual size_t GetTotalSize(); virtual size_t GetObjectCount(); virtual bool AddObject(const void* pIdentifier, size_t nSizeBytes, int nCount); virtual IResourceCollector* GetResourceCollector(); virtual void SetResourceCollector(IResourceCollector* pColl); virtual void Push(const char* szComponentName); virtual void PushSubcomponent (const char* szSubcomponentName); virtual void Pop(); virtual void Reset(); virtual void End(); private: size_t m_count, m_size; }; #endif // CRYINCLUDE_CRYACTION_STATISTICS_STATSSIZER_H