/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYANIMATION_ANIMEVENTLIST_H #define CRYINCLUDE_CRYANIMATION_ANIMEVENTLIST_H #pragma once class CAnimEventList : public IAnimEventList { public: CAnimEventList(); virtual ~CAnimEventList(); virtual uint32 GetCount() const; virtual const CAnimEventData& GetByIndex(uint32 animEventIndex) const; virtual CAnimEventData& GetByIndex(uint32 animEventIndex); virtual void Append(const CAnimEventData& animEvent); virtual void Remove(uint32 animEventIndex); virtual void Clear(); size_t GetAllocSize() const; void GetMemoryUsage(ICrySizer* pSizer) const; private: DynArray< CAnimEventData > m_animEvents; }; #endif // CRYINCLUDE_CRYANIMATION_ANIMEVENTLIST_H