/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYANIMATION_ANIMEVENTLOADER_H #define CRYINCLUDE_CRYANIMATION_ANIMEVENTLOADER_H #pragma once class CDefaultSkeleton; namespace AnimEventLoader { // loads the data from the animation event database file (.animevent) - this is usually // specified in the CHRPARAMS file. bool LoadAnimationEventDatabase(CDefaultSkeleton* pDefaultSkeleton, const char* pFileName); // Toggles preloading of particle effects void SetPreLoadParticleEffects(bool bPreLoadParticleEffects); } #endif // CRYINCLUDE_CRYANIMATION_ANIMEVENTLOADER_H