/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include #include #include "AnimationThreadTask.h" /* CAnimationThreadTask */ CAnimationThreadTask::CAnimationThreadTask() { m_started = false; m_executeCount = 0; } CAnimationThreadTask::~CAnimationThreadTask() { } // void CAnimationThreadTask::Begin() { if (m_started) { CryFatalError("Animation Task started while already running!"); } m_started = true; }