/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYANIMATION_ATTACHMENTBASE_H #define CRYINCLUDE_CRYANIMATION_ATTACHMENTBASE_H #pragma once #include "Skeleton.h" class CAttachmentManager; struct SAttachmentBase { SAttachmentBase() { m_AttFlags = 0; m_nSocketCRC32 = 0; m_nRefCounter = 0; m_pIAttachmentObject = 0; }; //shared members uint32 m_AttFlags; string m_strSocketName; uint32 m_nSocketCRC32; int32 m_nRefCounter; IAttachmentObject* m_pIAttachmentObject; CAttachmentManager* m_pAttachmentManager; }; #endif // CRYINCLUDE_CRYANIMATION_ATTACHMENTBASE_H