/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYANIMATION_DYNAMICCONTROLLER_H #define CRYINCLUDE_CRYANIMATION_DYNAMICCONTROLLER_H #pragma once struct IDynamicController; struct ICharacterInstance; class CDynamicControllerJoint : public IDynamicController { public: CDynamicControllerJoint(const CDefaultSkeleton* parentSkeleton, uint32 dynamicControllerName); virtual ~CDynamicControllerJoint() {} virtual IDynamicController::e_dynamicControllerType GetType() const { return e_dynamicControllerType_Joint; } virtual float GetValue(const ICharacterInstance& charInstance) const; private: uint32 m_nJointIndex; }; #endif // CRYINCLUDE_CRYANIMATION_DYNAMICCONTROLLER_H