/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYANIMATION_MEMORY_MEMORY_H #define CRYINCLUDE_CRYANIMATION_MEMORY_MEMORY_H #pragma once namespace Memory { class CPool; class CContext { public: CContext(); public: void AddPool(CPool& pool); void RemovePool(CPool& pool); bool HasPool(CPool& pool); void Update(); void GetMemoryUsage(ICrySizer* pSizer) const; private: CPool* m_pPools; }; } // namespace Memory class CAnimationContext { public: static CAnimationContext& Instance() { static CAnimationContext instance; return instance; } public: Memory::CContext& GetMemoryContext() { return m_memoryContext; } void Update(); void GetMemoryUsage(ICrySizer* pSizer) const; private: Memory::CContext m_memoryContext; }; #endif // CRYINCLUDE_CRYANIMATION_MEMORY_MEMORY_H