/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYANIMATION_PATHEXPANSION_H #define CRYINCLUDE_CRYANIMATION_PATHEXPANSION_H #pragma once namespace PathExpansion { // Expand patterns into paths. An example of a pattern before expansion: // animations/facial/idle_{0,1,2,3}.fsq // {} is used to specify options for parts of the string. // output must point to buffer that is at least as large as the pattern. void SelectRandomPathExpansion(const char* pattern, char* output); void EnumeratePathExpansions(const char* pattern, void (* enumCallback)(void* userData, const char* expansion), void* userData); } #endif // CRYINCLUDE_CRYANIMATION_PATHEXPANSION_H