/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYANIMATION_POSEMODIFIER_LIMBIK_H #define CRYINCLUDE_CRYANIMATION_POSEMODIFIER_LIMBIK_H #pragma once class CLimbIk : public IAnimationPoseModifier { CRYINTERFACE_BEGIN() CRYINTERFACE_ADD(IAnimationPoseModifier) CRYINTERFACE_END() CRYGENERATE_CLASS(CLimbIk, "AnimationPoseModifier_LimbIk", 0x3b00bbad5b9c4fa4, 0x97e9b720fcbc8839) private: struct Setup { LimbIKDefinitionHandle setup; Vec3 targetPositionLocal; }; private: Setup m_setupsBuffer[2][16]; Setup* m_pSetups; uint32 m_setupCount; Setup* m_pSetupsExecute; uint32 m_setupCountExecute; public: void AddSetup(LimbIKDefinitionHandle setup, const Vec3& targetPositionLocal); // IAnimationPoseModifier public: virtual bool Prepare(const SAnimationPoseModifierParams& params); virtual bool Execute(const SAnimationPoseModifierParams& params); virtual void Synchronize(); void GetMemoryUsage(ICrySizer* pSizer) const { pSizer->AddObject(this, sizeof(*this)); } }; #endif // CRYINCLUDE_CRYANIMATION_POSEMODIFIER_LIMBIK_H