/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef DYNAMICRESPONSESYSTEM_PROXY_H_ #define DYNAMICRESPONSESYSTEM_PROXY_H_ #include ////////////////////////////////////////////////////////////////////////// class CComponentDynamicResponse : public IComponentDynamicResponse { public: CComponentDynamicResponse(); virtual ~CComponentDynamicResponse(); ////////////////////////////////////////////////////////////////////////// // IComponent void Initialize(const SComponentInitializer& init) override; void ProcessEvent(SEntityEvent& event) override; void UpdateComponent(SEntityUpdateContext& ctx) override; void Reload(IEntity* pEntity, SEntitySpawnParams& params) override; void GetMemoryUsage(ICrySizer* pSizer) const override { pSizer->AddObject(this, sizeof(*this)); } ////////////////////////////////////////////////////////////////////////// // IComponent Serialization Related bool NeedSerialize(); bool GetSignature(TSerialize signature); void Serialize(TSerialize ser); void SerializeXML(XmlNodeRef& entityNode, bool bLoading); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // IComponentDynamicResponse void QueueSignal(const char* pSignalName, DRS::IVariableCollection* pSignalContext /* = 0 */, float delayBeforeFiring /* = 0.0f */, bool autoReleaseCollection = true) override; DRS::IVariableCollection* GetLocalVariableCollection() const override; DRS::IResponseActor* GetResponseActor() const override; ////////////////////////////////////////////////////////////////////////// private: DRS::IResponseActor* m_pResponseActor; }; #endif // DYNAMICRESPONSESYSTEM_PROXY_H_