/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSCRIPTSYSTEM_SCRIPTBINDINGS_SCRIPTBINDING_H #define CRYINCLUDE_CRYSCRIPTSYSTEM_SCRIPTBINDINGS_SCRIPTBINDING_H #pragma once class CScriptableBase; ////////////////////////////////////////////////////////////////////////// // ************************************************************************************** // DEPRECATED: This class is currently deprecated and will be removed in release 1.13 // ************************************************************************************** class CScriptBindings { public: CScriptBindings(); virtual ~CScriptBindings(); void Init(ISystem* pSystem, IScriptSystem* pSS); void Done(); void LoadScriptedSurfaceTypes(const char* sFolder, bool bReload); virtual void GetMemoryStatistics(ICrySizer* pSizer) const; private: std::vector > m_binds; class CScriptSurfaceTypesLoader* m_pScriptSurfaceTypes; }; #endif // CRYINCLUDE_CRYSCRIPTSYSTEM_SCRIPTBINDINGS_SCRIPTBINDING_H