/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "AzToLyInputDevice.h" //////////////////////////////////////////////////////////////////////////////////////////////////// class AzToLyInputDeviceVirtualKeyboard : public AzToLyInputDevice { public: AzToLyInputDeviceVirtualKeyboard(IInput& input); ~AzToLyInputDeviceVirtualKeyboard() override; protected: // InputChannelNotificationBus::Handler void OnInputChannelEvent(const AzFramework::InputChannel& inputChannel, bool& o_hasBeenConsumed) override; };