/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or * a third party where indicated. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "CryLegacyAnimation_precompiled.h" #include #include #include "CryLegacyAnimationSystemComponent.h" namespace CryLegacyAnimation { void CryLegacyAnimationSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("CryLegacyAnimation", "A boilerplate gem that enable cry animation when activated") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Animation (Legacy)") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } } void CryLegacyAnimationSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("CryLegacyAnimationService", 0xbe300459)); } void CryLegacyAnimationSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("CryLegacyAnimationService", 0xbe300459)); } void CryLegacyAnimationSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { (void)required; } void CryLegacyAnimationSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { (void)dependent; } void CryLegacyAnimationSystemComponent::Init() { } void CryLegacyAnimationSystemComponent::Activate() { CryLegacyAnimationRequestBus::Handler::BusConnect(); } void CryLegacyAnimationSystemComponent::Deactivate() { CryLegacyAnimationRequestBus::Handler::BusDisconnect(); } }