/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once namespace DebugDraw { class EditorDebugDrawComponentSettings { public: AZ_CLASS_ALLOCATOR(EditorDebugDrawComponentSettings, AZ::SystemAllocator, 0); AZ_TYPE_INFO(EditorDebugDrawComponentSettings, "{39FF3385-9AD8-4C3F-AAFF-3CBE1D76B767}"); static void Reflect(AZ::ReflectContext* context); EditorDebugDrawComponentSettings(); bool m_visibleInGame; bool m_visibleInEditor; }; }