/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // initialize the box // this creates an invalid box (with negative extents) so the IsValid method will return false MCORE_INLINE void OBB::Init() { mCenter = AZ::Vector3::CreateZero(); mExtents.Set(-FLT_MAX, -FLT_MAX, -FLT_MAX); mRotation = AZ::Transform::CreateIdentity(); } // check if the OBB is valid MCORE_INLINE bool OBB::CheckIfIsValid() const { if (mExtents.GetX() < 0.0f) { return false; } if (mExtents.GetY() < 0.0f) { return false; } if (mExtents.GetZ() < 0.0f) { return false; } return true; }