/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace EMotionFX { /** * EMotion FX Actor Editor Request Bus * Used for making requests to actor editor. */ class ActorEditorRequests : public AZ::EBusTraits { public: /** * Get the actor that is currently selected in the editor. * @result The currently selected actor. */ virtual Actor* GetSelectedActor() { return nullptr; } /** * Get the actor instance that is currently selected in the editor. * @result The currently selected actor instance. */ virtual ActorInstance* GetSelectedActorInstance() { return nullptr; } }; using ActorEditorRequestBus = AZ::EBus; /** * EMotion FX Actor Notification Bus * Used for monitoring events from the actor editor. */ class ActorEditorNotifications : public AZ::EBusTraits { public: virtual void ActorSelectionChanged(Actor* actor) {} virtual void ActorInstanceSelectionChanged(ActorInstance* actorInstance) {} }; using ActorEditorNotificationBus = AZ::EBus; } // namespace EMotionFX