/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace EMotionFX { /** * EMotion FX Anim Graph Editor Request Bus * Used for making requests to anim graph editor. */ class AnimGraphEditorRequests : public AZ::EBusTraits { public: /** * Called whenever something inside an object changes that influences the visual graph or any other UI element. * @param[in] object The object that changed and requests the UI sync. */ virtual MotionSet* GetSelectedMotionSet() { return nullptr; } virtual void UpdateMotionSetComboBox() {} }; using AnimGraphEditorRequestBus = AZ::EBus; /** * EMotion FX Anim Graph Notification Bus * Used for monitoring events from the anim graph editor. */ class AnimGraphEditorNotifications : public AZ::EBusTraits { public: virtual void OnFocusIn() {} virtual void OnShow() {} }; using AnimGraphEditorNotificationBus = AZ::EBus; } // namespace EMotionFX