/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include QT_FORWARD_DECLARE_CLASS(QVBoxLayout) namespace EMotionFX { class Node; class ClothJointWidget; class ClothJointInspectorPlugin : public EMStudio::DockWidgetPlugin , private EMotionFX::SkeletonOutlinerNotificationBus::Handler { Q_OBJECT //AUTOMOC public: enum { CLASS_ID = 0x8efd2bee }; ClothJointInspectorPlugin(); ~ClothJointInspectorPlugin(); // EMStudioPlugin overrides const char* GetName() const override { return "Cloth Colliders"; } uint32 GetClassID() const override { return CLASS_ID; } bool GetIsClosable() const override { return true; } bool GetIsFloatable() const override { return true; } bool GetIsVertical() const override { return false; } bool Init() override; EMStudioPlugin* Clone() override; // SkeletonOutlinerNotificationBus overrides void OnContextMenu(QMenu* menu, const QModelIndexList& selectedRowIndices) override; void Render(EMStudio::RenderPlugin* renderPlugin, RenderInfo* renderInfo) override; static bool IsJointInCloth(const QModelIndex& index); public slots: void OnAddCollider(); void OnClearColliders(); private: bool IsNvClothGemAvailable() const; ClothJointWidget* m_jointWidget; }; } // namespace EMotionFX