/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include QT_FORWARD_DECLARE_CLASS(QVBoxLayout) namespace EMotionFX { class Node; class RagdollNodeWidget; class RagdollNodeInspectorPlugin : public EMStudio::DockWidgetPlugin , private EMotionFX::SkeletonOutlinerNotificationBus::Handler { Q_OBJECT //AUTOMOC public: enum { CLASS_ID = 0x4c0b81e2 }; RagdollNodeInspectorPlugin(); ~RagdollNodeInspectorPlugin(); // EMStudioPlugin overrides const char* GetName() const override { return "Ragdoll"; } uint32 GetClassID() const override { return CLASS_ID; } bool GetIsClosable() const override { return true; } bool GetIsFloatable() const override { return true; } bool GetIsVertical() const override { return false; } bool Init() override; EMStudioPlugin* Clone() override; // SkeletonOutlinerNotificationBus overrides void OnContextMenu(QMenu* menu, const QModelIndexList& selectedRowIndices) override; static void AddToRagdoll(const QModelIndexList& modelIndices); static void RemoveFromRagdoll(const QModelIndexList& modelIndices); static bool IsNodeInRagdoll(const QModelIndex& index); static void AddCollider(const QModelIndexList& modelIndices, const AZ::TypeId& colliderType); static void CopyColliders(const QModelIndexList& modelIndices, PhysicsSetup::ColliderConfigType copyFrom); void Render(EMStudio::RenderPlugin* renderPlugin, RenderInfo* renderInfo) override; void RenderRagdoll(ActorInstance* actorInstance, bool renderColliders, bool renderJointLimits, EMStudio::RenderPlugin* renderPlugin, RenderInfo* renderInfo); void RenderJointLimit(const Physics::JointLimitConfiguration& jointConfiguration, const ActorInstance* actorInstance, const Node* node, const Node* parentNode, EMStudio::RenderPlugin* renderPlugin, EMStudio::EMStudioPlugin::RenderInfo* renderInfo, const MCore::RGBAColor& color); void RenderJointFrame(const Physics::JointLimitConfiguration& jointConfiguration, const ActorInstance* actorInstance, const Node* node, const Node* parentNode, EMStudio::EMStudioPlugin::RenderInfo* renderInfo, const MCore::RGBAColor& color); public slots: void OnAddToRagdoll(); void OnAddCollider(); void OnRemoveFromRagdoll(); void OnClearColliders(); private: bool PhysXCharactersGemAvailable() const; RagdollNodeWidget* m_nodeWidget; static float s_scale; static AZ::u32 s_angularSubdivisions; static AZ::u32 s_radialSubdivisions; AZStd::vector m_vertexBuffer; AZStd::vector m_indexBuffer; AZStd::vector m_lineBuffer; AZStd::vector m_lineValidityBuffer; }; } // namespace EMotionFX