/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include QT_FORWARD_DECLARE_CLASS(QPushButton) namespace Physics { class RagdollNodeConfiguration; } namespace EMotionFX { class ObjectEditor; class AddColliderButton; class ColliderContainerWidget; class RagdollJointLimitWidget; class RagdollCardHeader : public AzQtComponents::CardHeader { public: RagdollCardHeader(QWidget* parent = nullptr); }; class RagdollCard : public AzQtComponents::Card { public: RagdollCard(QWidget* parent = nullptr); }; class RagdollNodeWidget : public SkeletonModelJointWidget { Q_OBJECT //AUTOMOC public: RagdollNodeWidget(QWidget* parent = nullptr); ~RagdollNodeWidget() = default; public slots: void OnAddRemoveRagdollNode(); void OnAddCollider(const AZ::TypeId& colliderType); void OnRemoveCollider(int colliderIndex); private: // SkeletonModelJointWidget QWidget* CreateContentWidget(QWidget* parent); QWidget* CreateNoSelectionWidget(QWidget* parent); void InternalReinit(Actor* actor, Node* joint); Physics::RagdollConfiguration* GetRagdollConfig() const; Physics::CharacterColliderNodeConfiguration* GetRagdollColliderNodeConfig() const; Physics::RagdollNodeConfiguration* GetRagdollNodeConfig() const; // Ragdoll node AzQtComponents::Card* m_ragdollNodeCard; EMotionFX::ObjectEditor* m_ragdollNodeEditor; QPushButton* m_addRemoveButton; // Joint limit RagdollJointLimitWidget* m_jointLimitWidget; // Colliders AddColliderButton* m_addColliderButton; ColliderContainerWidget* m_collidersWidget; }; } // namespace EMotionFX