/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace EMotionFX { class SkeletonModel; /** * EMotion FX Skeleton Outliner Request Bus * Used for making requests to skeleton outliner. */ class SkeletonOutlinerRequests : public AZ::EBusTraits { public: virtual Node* GetSingleSelectedNode() { return nullptr; } virtual QModelIndex GetSingleSelectedModelIndex() { return QModelIndex(); } virtual AZ::Outcome GetSelectedRowIndices() { return AZ::Failure(); } virtual SkeletonModel* GetModel() = 0; virtual void DataChanged(const QModelIndex& modelIndex) {} virtual void DataListChanged(const QModelIndexList& modelIndexList) {} }; using SkeletonOutlinerRequestBus = AZ::EBus; /** * EMotion FX Skeleton Outliner Notification Bus * Used for monitoring events from the skeleton outliner. */ class SkeletonOutlinerNotifications : public AZ::EBusTraits { public: virtual void SingleNodeSelectionChanged(Actor* actor, Node* node) {} virtual void ZoomToJoints(ActorInstance* actorInstance, const AZStd::vector& joints) {} virtual void JointSelectionChanged() {} virtual void OnContextMenu(QMenu* menuconst, const QModelIndexList& selectedRowIndices) {} }; using SkeletonOutlinerNotificationBus = AZ::EBus; } // namespace EMotionFX