/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h> #include <QWidget> #include <QPushButton> namespace EMotionFX { class ActorGoalNodePicker : public QWidget { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL ActorGoalNodePicker(QWidget* parent); void SetGoalNode(const AZStd::pair<AZStd::string, int>& goalNode); AZStd::pair<AZStd::string, int> GetGoalNode() const; signals: void SelectionChanged(); private slots: void OnPickClicked(); void OnResetClicked(); private: void UpdateInterface(); AZStd::pair<AZStd::string, int> m_goalNode; // Node name and the parent depth (0=current, 1=parent, 2=parent of parent, 3=parent of parent of parent, etc.) QPushButton* m_pickButton; QPushButton* m_resetButton; }; class ActorGoalNodeHandler : public QObject , public AzToolsFramework::PropertyHandler<AZStd::pair<AZStd::string, int>, ActorGoalNodePicker> { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool AutoDelete() const override { return false; } void ConsumeAttribute(ActorGoalNodePicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, ActorGoalNodePicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, ActorGoalNodePicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; } // namespace EMotionFX