/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h> #include <EMotionFX/Source/AnimGraph.h> #include <EMotionFX/Source/AnimGraphObjectIds.h> #include <QWidget> #include <QPushButton> namespace EMotionFX { class AnimGraphNodeIdPicker : public QWidget { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL AnimGraphNodeIdPicker(QWidget* parent); void SetAnimGraph(AnimGraph* animGraph); void SetNodeId(AnimGraphNodeId nodeId); AnimGraphNodeId GetNodeId() const; void SetShowStatesOnly(bool showStatesOnly); void SetNodeTypeFilter(const AZ::TypeId& nodeFilterType); signals: void SelectionChanged(); private slots: void OnPickClicked(); private: void UpdateInterface(); AnimGraph* m_animGraph; AnimGraphNodeId m_nodeId; QPushButton* m_pickButton; AZ::TypeId m_nodeFilterType; bool m_showStatesOnly; }; class AnimGraphNodeIdHandler : public QObject , public AzToolsFramework::PropertyHandler<AZ::u64, AnimGraphNodeIdPicker> { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL AnimGraphNodeIdHandler(); AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool AutoDelete() const override { return false; } void ConsumeAttribute(AnimGraphNodeIdPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AnimGraphNodeIdPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AnimGraphNodeIdPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; protected: AnimGraph* m_animGraph; AZ::TypeId m_nodeFilterType; bool m_showStatesOnly; }; class AnimGraphMotionNodeIdHandler : public AnimGraphNodeIdHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL AnimGraphMotionNodeIdHandler(); AZ::u32 GetHandlerName() const override; }; class AnimGraphStateIdHandler : public AnimGraphNodeIdHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL AnimGraphStateIdHandler(); AZ::u32 GetHandlerName() const override; }; } // namespace EMotionFX