/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace EMotionFX { class AnimGraphNode; class AnimGraphNodeNameLineEdit : public EMStudio::LineEditValidatable { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL AnimGraphNodeNameLineEdit(QWidget* parent); ~AnimGraphNodeNameLineEdit() = default; void SetNode(AnimGraphNode* node); private: AnimGraphNode* m_node; }; /** * The AnimGraphNodeNameHandler is a custom property handler for the name property of AnimGraphNodes. * It validates if the currently entered name candidate is unique and blocks a name change in case it isn't. */ class AnimGraphNodeNameHandler : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL AnimGraphNodeNameHandler(); ~AnimGraphNodeNameHandler() = default; AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool AutoDelete() const override { return false; } void ConsumeAttribute(AnimGraphNodeNameLineEdit* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AnimGraphNodeNameLineEdit* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AnimGraphNodeNameLineEdit* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; protected: AnimGraphNode* m_node; }; } // namespace EMotionFX