/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace EMotionFX { // Handler to pick paramaters and get input/outputs in a node affected. The node has to implement IParameterPickerRule class AnimGraphParameterMaskHandler : public QObject , public AzToolsFramework::PropertyHandler, AnimGraphParameterPicker> { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL AnimGraphParameterMaskHandler(); AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool AutoDelete() const override { return false; } void ConsumeAttribute(AnimGraphParameterPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AnimGraphParameterPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AnimGraphParameterPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; protected: ObjectAffectedByParameterChanges* m_object; }; } // namespace EMotionFX