/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace EMotionFX { class SimulatedObject; class SimulatedObjectNameLineEdit : public EMStudio::LineEditValidatable { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL SimulatedObjectNameLineEdit(QWidget* parent); ~SimulatedObjectNameLineEdit() = default; void SetSimulatedObject(SimulatedObject* simulatedObject); private: SimulatedObject* m_simulatedObject; }; class SimulatedObjectNameHandler : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL SimulatedObjectNameHandler(); ~SimulatedObjectNameHandler() = default; AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; void ConsumeAttribute(SimulatedObjectNameLineEdit* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectNameLineEdit* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, SimulatedObjectNameLineEdit* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; protected: SimulatedObject* m_simulatedObject; }; } // namespace EMotionFX