/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace EMotionFX { class SimulatedObjectPicker : public QWidget { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL SimulatedObjectPicker(QWidget* parent); ~SimulatedObjectPicker() = default; // Called when the UI wants to update the simulated objects void UpdateSimulatedObjects(const AZStd::vector& simulatedObjectNames); void SetSimulatedObjects(const AZStd::vector& simulatedObjectNames); const AZStd::vector& GetSimulatedObjects() const; signals: void SelectionChanged(const AZStd::vector& newSimualtedObjectNames); private slots: void OnPickClicked(); void OnResetClicked(); private: void UpdateInterface(); AZStd::vector m_simulatedObjectNames; QPushButton* m_pickButton = nullptr; QPushButton* m_resetButton = nullptr; }; class SimulatedObjectSelectionHandler : public QObject , public AzToolsFramework::PropertyHandler, SimulatedObjectPicker> { Q_OBJECT // AUTOMOC public: AZ_CLASS_ALLOCATOR_DECL AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; void ConsumeAttribute(SimulatedObjectPicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, SimulatedObjectPicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, SimulatedObjectPicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; } // namespace EMotionFX