/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include QT_FORWARD_DECLARE_CLASS(QLabel) namespace EMotionFX { class Actor; class Node; class SkeletonModelJointWidget : public QWidget { Q_OBJECT //AUTOMOC public: SkeletonModelJointWidget(QWidget* parent = nullptr); ~SkeletonModelJointWidget() = default; virtual void CreateGUI(); void Reinit(const QModelIndex& modelIndex); void showEvent(QShowEvent* event) override; protected: virtual QWidget* CreateContentWidget(QWidget* parent) = 0; virtual QWidget* CreateNoSelectionWidget(QWidget* parent) = 0; virtual void InternalReinit(Actor* actor, Node* node) = 0; public slots: void OnSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected); void OnDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector& roles); void OnModelReset(); protected: void DataChanged(); QModelIndex m_modelIndex; QLabel* m_jointNameLabel; static int s_jointLabelSpacing; static int s_jointNameSpacing; private: QWidget* m_contentsWidget; QWidget* m_noSelectionWidget; }; } // namespace EMotionFX