/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace EMotionFX { namespace Integration { class CryRenderBackend : public RenderBackend { public: AZ_RTTI(EMotionFX::Integration::CryRenderBackend, "{CC4AF6B1-D5D2-4EAA-8198-DED4F875D1F4}", EMotionFX::Integration::RenderBackend); AZ_CLASS_ALLOCATOR_DECL; RenderActor * CreateActor(ActorAsset * asset) override; RenderActorInstance* CreateActorInstance(AZ::EntityId entityId, const EMotionFXPtr& actorInstance, const AZ::Data::Asset& asset, const ActorAsset::MaterialList& materialPerLOD, SkinningMethod skinningMethod, const AZ::Transform& worldTransform) override; }; } // namespace Integration } // namespace EMotionFX