/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace EMotionFX { namespace Integration { class RenderBackendManager { public: AZ_RTTI(EMotionFX::Integration::RenderBackendManager, "{D4C67563-0BFC-49CA-A3FC-40363F5BFC79}") AZ_CLASS_ALLOCATOR_DECL RenderBackendManager(); virtual ~RenderBackendManager(); void SetRenderBackend(RenderBackend* backend); RenderBackend* GetRenderBackend() const; private: AZStd::unique_ptr m_renderBackend; }; } // namespace Integration } // namespace EMotionFX