/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace EMotionFX { class ActorNotificationTestBus : public ActorNotificationBus::Handler { public: ActorNotificationTestBus() { ActorNotificationBus::Handler::BusConnect(); } ~ActorNotificationTestBus() { ActorNotificationBus::Handler::BusDisconnect(); } MOCK_METHOD1(OnActorCreated, void(Actor*)); MOCK_METHOD1(OnActorDestroyed, void(Actor*)); }; TEST_F(SystemComponentFixture, ActorNotificationBusTest) { ActorNotificationTestBus testBus; EXPECT_CALL(testBus, OnActorCreated(testing::_)); Actor* actor = aznew Actor("TestActor"); EXPECT_CALL(testBus, OnActorDestroyed(actor)); delete actor; } } // end namespace EMotionFX