/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace EMotionFX { class EMotionFXTest_MockCatalog : public AZ::Data::AssetCatalog , public AZ::Data::AssetCatalogRequestBus::Handler { public: AZ_CLASS_ALLOCATOR(EMotionFXTest_MockCatalog, AZ::SystemAllocator, 0); ////////////////////////////////////////////////////////////////////////// // AssetCatalogRequestBus MOCK_METHOD1(GetAssetInfoById, AZ::Data::AssetInfo(const AZ::Data::AssetId& id)); ////////////////////////////////////////////////////////////////////////// MOCK_METHOD2(GetStreamInfoForLoad, AZ::Data::AssetStreamInfo(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type)); }; class BuilderMockComponent : public AZ::Component { public: AZ_COMPONENT(BuilderMockComponent, "{6FD64C20-B0D1-41EC-9563-7B57C019300C}"); BuilderMockComponent() = default; ~BuilderMockComponent() override = default; BuilderMockComponent(const BuilderMockComponent&) = delete; BuilderMockComponent(BuilderMockComponent&&) = default; BuilderMockComponent& operator=(const BuilderMockComponent&) = delete; BuilderMockComponent& operator=(BuilderMockComponent&&) = default; static void ReflectAnimGraphAndMotionSet(AZ::ReflectContext* context); static void Reflect(AZ::ReflectContext* context); ////////////////////////////////////////////////////////////////////////// // AZ::Component void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// private: AZStd::vector > m_assetHandlers; AZStd::unique_ptr m_assetCatalog; }; using EMotionFXBuilderFixture = ComponentFixture< AZ::MemoryComponent, AZ::AssetManagerComponent, AZ::JobManagerComponent, BuilderMockComponent >; }