/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace EMotionFX { TEST_F(UIFixture, FileManager_SaveSourceAsset) { EMStudio::FileManager* fileManager = EMStudio::GetMainWindow()->GetFileManager(); const char* filename = "C:/MyAsset.txt"; // 1. Save the asset. EXPECT_FALSE(fileManager->DidSourceAssetGetSaved(filename)) << "Source asset has not been saved yet."; fileManager->SourceAssetChanged(filename); // Called after saving the asset. fileManager->SourceAssetChanged(filename); // Call it another time to imitate something wrong. // 2. Auto-reload callback triggers. EXPECT_TRUE(fileManager->DidSourceAssetGetSaved(filename)) << "Source asset should have been saved previously."; fileManager->RemoveFromSavedSourceAssets(filename); // Callback removes it from the list. EXPECT_FALSE(fileManager->DidSourceAssetGetSaved(filename)) << "As we handled and removed it already, it should not be in the list anymore."; } } // namespace EMotionFX