/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "SystemComponentFixture.h" #include #include #include #include namespace EMotionFX { TEST_F(SystemComponentFixture, DISABLED_EventDataFactoryMakesUniqueData) { MotionEventTrack* track = aznew MotionEventTrack(); track->SetName("My name"); { const auto data = EMotionFX::GetEventManager().FindOrCreateEventData("My subject", "My parameter"); track->AddEvent(0.5, data); } EXPECT_EQ(track->GetEvent(0).GetEventDatas()[0].use_count(), 1); AZStd::vector charBuffer; AZ::IO::ByteContainerStream > charStream(&charBuffer); AZ::Utils::SaveObjectToStream(charStream, AZ::ObjectStream::ST_XML, track, GetSerializeContext()); MotionEventTrack* loadedTrack = AZ::Utils::LoadObjectFromBuffer(&charBuffer[0], charBuffer.size(), GetSerializeContext()); EXPECT_EQ(loadedTrack->GetEvent(0).GetEventDatas()[0], track->GetEvent(0).GetEventDatas()[0]); EXPECT_EQ(loadedTrack->GetEvent(0).GetEventDatas()[0].use_count(), 2); track->Destroy(); loadedTrack->Destroy(); } } // end namespace EMotionFX