/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace EMotionFX { void EntityComponentFixture::SetUp() { AZ::Debug::TraceMessageBus::Handler::BusConnect(); SystemComponentFixture::SetUp(); m_app.RegisterComponentDescriptor(Integration::ActorComponent::CreateDescriptor()); m_app.RegisterComponentDescriptor(Integration::AnimGraphComponent::CreateDescriptor()); m_app.RegisterComponentDescriptor(Integration::SimpleMotionComponent::CreateDescriptor()); m_app.RegisterComponentDescriptor(AzFramework::TransformComponent::CreateDescriptor()); } void EntityComponentFixture::TearDown() { SystemComponentFixture::TearDown(); AZ::Debug::TraceMessageBus::Handler::BusDisconnect(); } } // namespace EMotionFX