/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "SystemComponentFixture.h" #include namespace EMotionFX { class Actor; class ActorInstance; class AnimGraph; class AnimGraphInstance; class MotionSet; class JackGraphFixture : public SystemComponentFixture { public: virtual void SetUp() override; virtual void TearDown() override; virtual void OnPostActorCreated() {} virtual void ConstructGraph(); void Evaluate(float timeDelta); void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name); protected: AZStd::unique_ptr m_actor; ActorInstance* m_actorInstance = nullptr; AZStd::unique_ptr m_animGraph = nullptr; AnimGraphInstance* m_animGraphInstance = nullptr; MotionSet* m_motionSet = nullptr; }; }