/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include namespace EMotionFX { TEST_F(SystemComponentFixture, TestLeaderFollowerConversionBlendSpace1D) { const AZStd::string buffer = R"( )" R"( )" R"( )"; // Verify if the property got converted correctly. AnimGraph* graph = AZ::Utils::LoadObjectFromBuffer(buffer.c_str(), buffer.size(), GetSerializeContext()); ASSERT_TRUE(graph != nullptr); AnimGraphNode* node = graph->RecursiveFindNodeByName("BlendSpace1D0"); ASSERT_TRUE(node != nullptr); BlendSpace1DNode* blendSpaceNode = azrtti_cast(node); ASSERT_TRUE(blendSpaceNode != nullptr); EXPECT_STREQ(blendSpaceNode->GetSyncLeaderMotionId().c_str(), "rin_walk_kick_04"); delete graph; } TEST_F(SystemComponentFixture, TestLeaderFollowerConversionBlendSpace2D) { const AZStd::string buffer = R"( )" R"( )"; // Verify if the property got converted correctly. AnimGraph* graph = AZ::Utils::LoadObjectFromBuffer(buffer.c_str(), buffer.size(), GetSerializeContext()); ASSERT_TRUE(graph != nullptr); AnimGraphNode* node = graph->RecursiveFindNodeByName("BlendSpace2D0"); ASSERT_TRUE(node != nullptr); BlendSpace2DNode* blendSpaceNode = azrtti_cast(node); ASSERT_TRUE(blendSpaceNode != nullptr); EXPECT_STREQ(blendSpaceNode->GetSyncLeaderMotionId().c_str(), "rin_walk_kick_03"); delete graph; } } // end namespace EMotionFX