/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ namespace EMotionFX { class Skeleton; class SimulatedObjectSetup; class Actor { public: MOCK_CONST_METHOD0(GetSkeleton, Skeleton*()); MOCK_CONST_METHOD0(GetID, uint32()); MOCK_CONST_METHOD0(GetSimulatedObjectSetup, const AZStd::shared_ptr&()); MOCK_CONST_METHOD0(GetDirtyFlag, bool()); MOCK_CONST_METHOD1(SetDirtyFlag, void(bool)); }; } // namespace EMotionFX