/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include <EMotionFX/Source/EventHandler.h> #include <gmock/gmock.h> namespace EMotionFX { class MockEventHandler : public EventHandler { public: MOCK_METHOD1(OnEvent, void(const EventInfo& eventInfo)); MOCK_CONST_METHOD0(GetHandledEventTypes, const AZStd::vector<EventTypes>()); MOCK_METHOD2(OnPlayMotion, void(Motion* motion, PlayBackInfo* info)); MOCK_METHOD2(OnStartMotionInstance, void(MotionInstance* motionInstance, PlayBackInfo* info)); MOCK_METHOD1(OnDeleteMotionInstance, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnDeleteMotion, void(Motion* motion)); MOCK_METHOD1(OnStop, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnHasLooped, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnHasReachedMaxNumLoops, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnHasReachedMaxPlayTime, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnIsFrozenAtLastFrame, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnChangedPauseState, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnChangedActiveState, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnStartBlending, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnStopBlending, void(MotionInstance* motionInstance)); MOCK_METHOD2(OnQueueMotionInstance, void(MotionInstance* motionInstance, PlayBackInfo* info)); MOCK_METHOD1(OnDeleteActor, void(Actor* actor)); MOCK_METHOD1(OnDeleteActorInstance, void(ActorInstance* actorInstance)); MOCK_METHOD1(OnSimulatePhysics, void(float timeDelta)); MOCK_METHOD2(OnCustomEvent, void(uint32 eventType, void* data)); MOCK_METHOD7(OnDrawTriangle, void(const AZ::Vector3& posA, const AZ::Vector3& posB, const AZ::Vector3& posC, const AZ::Vector3& normalA, const AZ::Vector3& normalB, const AZ::Vector3& normalC, uint32 color)); MOCK_METHOD0(OnDrawTriangles, void()); MOCK_METHOD1(OnCreateAnimGraph, void(AnimGraph* animGraph)); MOCK_METHOD1(OnCreateAnimGraphInstance, void(AnimGraphInstance* animGraphInstance)); MOCK_METHOD1(OnCreateMotion, void(Motion* motion)); MOCK_METHOD1(OnCreateMotionSet, void(MotionSet* motionSet)); MOCK_METHOD1(OnCreateMotionInstance, void(MotionInstance* motionInstance)); MOCK_METHOD1(OnCreateMotionSystem, void(MotionSystem* motionSystem)); MOCK_METHOD1(OnCreateActor, void(Actor* actor)); MOCK_METHOD1(OnCreateActorInstance, void(ActorInstance* actorInstance)); MOCK_METHOD1(OnPostCreateActor, void(Actor* actor)); MOCK_METHOD1(OnDeleteAnimGraph, void(AnimGraph* animGraph)); MOCK_METHOD1(OnDeleteAnimGraphInstance, void(AnimGraphInstance* animGraphInstance)); MOCK_METHOD1(OnDeleteMotionSet, void(MotionSet* motionSet)); MOCK_METHOD1(OnDeleteMotionSystem, void(MotionSystem* motionSystem)); MOCK_METHOD3(OnRayIntersectionTest, bool(const AZ::Vector3& start, const AZ::Vector3& end, IntersectionInfo* outIntersectInfo)); MOCK_METHOD2(OnStateEnter, void(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)); MOCK_METHOD2(OnStateEntering, void(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)); MOCK_METHOD2(OnStateExit, void(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)); MOCK_METHOD2(OnStateEnd, void(AnimGraphInstance* animGraphInstance, AnimGraphNode* state)); MOCK_METHOD2(OnStartTransition, void(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)); MOCK_METHOD2(OnEndTransition, void(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)); MOCK_METHOD3(OnSetVisualManipulatorOffset, void(AnimGraphInstance* animGraphInstance, uint32 paramIndex, const AZ::Vector3& offset)); MOCK_METHOD4(OnInputPortsChanged, void(AnimGraphNode* node, const AZStd::vector<AZStd::string>& newInputPorts, const AZStd::string& memberName, const AZStd::vector<AZStd::string>& memberValue)); MOCK_METHOD4(OnOutputPortsChanged, void(AnimGraphNode* node, const AZStd::vector<AZStd::string>& newOutputPorts, const AZStd::string& memberName, const AZStd::vector<AZStd::string>& memberValue)); MOCK_METHOD3(OnRenamedNode, void(AnimGraph* animGraph, AnimGraphNode* node, const AZStd::string& oldName)); MOCK_METHOD2(OnCreatedNode, void(AnimGraph* animGraph, AnimGraphNode* node)); MOCK_METHOD2(OnRemoveNode, void(AnimGraph* animGraph, AnimGraphNode* nodeToRemove)); MOCK_METHOD2(OnRemovedChildNode, void(AnimGraph* animGraph, AnimGraphNode* parentNode)); MOCK_METHOD0(OnProgressStart, void()); MOCK_METHOD0(OnProgressEnd, void()); MOCK_METHOD1(OnProgressText, void(const char* text)); MOCK_METHOD1(OnProgressValue, void(float percentage)); MOCK_METHOD1(OnSubProgressText, void(const char* text)); MOCK_METHOD1(OnSubProgressValue, void(float percentage)); MOCK_METHOD2(OnScaleActorData, void(Actor* actor, float scaleFactor)); MOCK_METHOD2(OnScaleMotionData, void(Motion* motion, float scaleFactor)); }; } // namespace EMotionFX