/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace EMotionFX { class SimulatedJoint; class SimulatedObject { public: AZ_TYPE_INFO(SimulatedObject, "{8CF0F474-69DC-4DE3-AF19-002F19DA27DB}"); MOCK_CONST_METHOD1(FindSimulatedJointBySkeletonJointIndex, SimulatedJoint*(AZ::u32)); MOCK_METHOD1(AddSimulatedJointAndChildren, void(AZ::u32)); MOCK_METHOD1(AddSimulatedJoint, SimulatedJoint*(AZ::u32)); MOCK_METHOD1(AddSimulatedJoints, void(AZStd::vector joints)); MOCK_METHOD2(RemoveSimulatedJoint, void(AZ::u32, bool)); MOCK_METHOD1(RemoveSimulatedJoint, void(AZ::u32)); MOCK_CONST_METHOD0(GetNumSimulatedJoints, size_t()); MOCK_CONST_METHOD1(SetSimulatedJoints, void(const AZStd::vector& joints)); MOCK_CONST_METHOD0(GetSimulatedJoints, const AZStd::vector&()); MOCK_CONST_METHOD1(GetSimulatedJoint, SimulatedJoint*(size_t index)); MOCK_CONST_METHOD0(GetName, const AZStd::string&()); MOCK_METHOD1(SetName, void(const AZStd::string&)); MOCK_CONST_METHOD0(GetGravityFactor, float()); MOCK_METHOD1(SetGravityFactor, void(float)); MOCK_CONST_METHOD0(GetStiffnessFactor, float()); MOCK_METHOD1(SetStiffnessFactor, void(float)); MOCK_CONST_METHOD0(GetDampingFactor, float()); MOCK_METHOD1(SetDampingFactor, void(float)); MOCK_CONST_METHOD0(GetColliderTags, AZStd::vector&()); MOCK_METHOD1(SetColliderTags, void(const AZStd::vector&)); MOCK_METHOD0(Clear, void()); MOCK_METHOD1(InitAfterLoading, void(SimulatedObjectSetup*)); }; }