/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ namespace EMotionFX { class SimulatedObjectSetup { public: MOCK_METHOD0(AddSimulatedObject, void()); MOCK_METHOD1(AddSimulatedObject, void(const AZStd::string&)); MOCK_METHOD1(InsertSimulatedObjectAt, SimulatedObject*(size_t)); MOCK_METHOD1(RemoveSimulatedObject, void(size_t)); MOCK_CONST_METHOD0(GetNumSimulatedObjects, size_t()); MOCK_CONST_METHOD1(GetSimulatedObject, SimulatedObject*(size_t)); MOCK_CONST_METHOD1(FindSimulatedObjectByJoint, SimulatedObject*(const SimulatedJoint*)); MOCK_CONST_METHOD1(GetSimulatedObjectIndex, AZ::Outcome(const SimulatedObject*)); MOCK_CONST_METHOD0(GetSimulatedObjects, const AZStd::vector&()); }; }