/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include namespace EMotionFX { // This turned into an assert and is now being catched in the actual code. Skip this test, as we don't test and return at runtime anymore. TEST_F(SystemComponentFixture, DISABLED_InsertActorInstanceTwice) { ActorUpdateScheduler* baseScheduler = GetEMotionFX().GetActorManager()->GetScheduler(); ASSERT_EQ(baseScheduler->GetType(), MultiThreadScheduler::TYPE_ID) << "Expected multi thread scheduler."; MultiThreadScheduler* scheduler = static_cast(baseScheduler); // Create the actor (internally creates an actor instance for the static AABB calculation and removes it again). AZStd::unique_ptr actor = ActorFactory::CreateAndInit(); EXPECT_EQ(scheduler->GetNumScheduleSteps(), 0) << "Expected an empty scheduler as the temporarily created actor instance got destroyed again."; // Create an actor instance and make sure it is in the scheduler. ActorInstance* actorInstance = ActorInstance::Create(actor.get()); EXPECT_EQ(scheduler->GetNumScheduleSteps(), 1) << "The actor instance should be part of the scheduler."; EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances.size(), 1) << "The step should hold exactly one actor instance."; EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances[0], actorInstance) << "The actor instance should be part of the step."; // Insert the actor instance manually again and make sure there is no duplicate. scheduler->RecursiveInsertActorInstance(actorInstance); EXPECT_EQ(scheduler->GetNumScheduleSteps(), 1) << "The actor instance should be part of the scheduler."; EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances.size(), 1) << "The step should hold exactly one actor instance."; EXPECT_EQ(scheduler->GetScheduleStep(0).mActorInstances[0], actorInstance) << "The actor instance should be part of the step."; actorInstance->Destroy(); } } // namespace EMotionFX