/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace EMotionFX { class AnimGraph; class SimpleAnimGraphUIFixture : public UIFixture { public: // The animgraph contains 3 parameters, and a motion node connecting to a blend tree with a state transition. void SetUp() override; void TearDown() override; public: const AZ::u32 m_animGraphId = 64; AnimGraph* m_animGraph = nullptr; EMStudio::AnimGraphPlugin* m_animGraphPlugin = nullptr; }; } // namespace EMotionFX