/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace EMotionFX { class AnimGraph; class AnimGraphAssetFactory { public: static AZ::Data::Asset Create(const AZ::Data::AssetId id, AZStd::unique_ptr animGraph) { auto asset = AZ::Data::AssetManager::Instance().CreateAsset(id); asset->SetData(animGraph.release()); return asset; } }; } // namespace EMotionFX