/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include namespace EMotionFX { class AnimGraphUIFixture : public UIFixture { public: void SetUp() override; EMotionFX::AnimGraph* CreateAnimGraph() const; EMStudio::NodeGraph* GetActiveNodeGraph() const; EMotionFX::AnimGraphNode* CreateAnimGraphNode(const AZStd::string& type, const AZStd::string& args="", const AnimGraph* animGraph = nullptr) const; AnimGraphNode* AddNodeToAnimGraph(EMotionFX::AnimGraph* animGraph, const QString& nodeTypeName); protected: EMStudio::AnimGraphPlugin* m_animGraphPlugin; EMStudio::BlendGraphWidget* m_blendGraphWidget; }; } // end namespace EMotionFX