/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace EMotionFX { class CommandRunnerFixtureBase : public UIFixture { public: void TearDown() override; void ExecuteCommands(std::vector commands); const AZStd::vector& GetResults(); private: AZStd::vector m_results; }; class CommandRunnerFixture : public CommandRunnerFixtureBase , public ::testing::WithParamInterface> { }; } // end namespace EMotionFX