/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "FastNoiseGradientComponent.h" namespace FastNoiseGem { class EditorFastNoiseGradientComponent : public GradientSignal::EditorGradientComponentBase { public: using BaseClassType = GradientSignal::EditorGradientComponentBase; AZ_EDITOR_COMPONENT(EditorFastNoiseGradientComponent, "{FD018DE5-5EB4-4219-9D0C-CB3C55DE656B}", BaseClassType); static void Reflect(AZ::ReflectContext* context); AZ::u32 ConfigurationChanged() override; static constexpr const char* const s_categoryName = "Gradients"; static constexpr const char* const s_componentName = "FastNoise Gradient"; static constexpr const char* const s_componentDescription = "Generates gradient values using FastNoise a noise generation library with a collection of realtime noise algorithms"; static constexpr const char* const s_icon = "Editor/Icons/Components/Gradient.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Gradient.png"; static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/gradients/fast-noise-gradient"; private: AZ::Crc32 OnGenerateRandomSeed(); }; } //namespace FastNoiseGem